![]() ![]() ![]() He had no idea what it was at first, but it immediately drew him from across the room. At the same time, the second monitor displayed a beautiful, lush background beyond anything he’d seen in a video game before. On one screen, there was a wireframe environment with something speeding through it. It was the new flagship mascot of Sega’s 16-bit era of console gaming, but nobody on the Sega of America side had seen Sonic in motion to that point.Īs Nilsen entered the office, he spotted two monitors. Months before, Nilsen helped select a rudimentary drawing of a blue hedgehog. Nilsen visited Sega’s research and development team in Tokyo, Japan in the early part of 1990. ![]() Sonic Mania proved a successful retro reinvention, but the core development staff at Sonic Team has yet to deliver the final piece of the puzzle: a mainline game restoring the series’ legacy as one of the premier platformers.įormer director of marketing at Sega of America Al Nilsen will never forget the first time he saw Sonic the Hedgehog in action. The Sonic the Hedgehog franchise is perhaps nearly as popular now as when it burst onto the scene just over three decades ago, bolstered by blockbuster movies, beloved comics, and promising streaming shows. However, the brand has experienced something of a renaissance in recent years. Even after a quick jump off the starting line, many feared the series was doomed to fall short of its potential forever. However, much like the roller coasters that inspired Sonic’s original gameplay and level design, the subsequent decades included plenty of highs and lows. Shortly after the 1991 launch of the Blue Blur’s debut game on Sega Genesis, his popularity rivaled Nintendo’s behemoth Super Mario franchise. ![]() In the 1990s, few characters reached the heights of Sonic the Hedgehog. ![]()
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