![]() I sat down with Oldshoes, Broville’s key creator, and his cat Pretzel, to talk about how the project came together. It’s an astonishing piece of work, not just because it’s big, beautiful and busy with brilliantly realised details, but because it so nicely fits the game it’s in - acknowledging Minecraft’s own terrain generation, simulation and scale, rather than flattening everything out to a blank canvas. Last week, version 11 - which by itself took a team of more than 60 contributors four and half years to build - was announced as complete and sent out to fend for itself on the wild internets. This city build been with us in various forms since the early alpha, growing in ambition with every version release. Broville is something of a Minecraft institution. ![]()
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